UX | UI Designer

GOOD DESIGN SHOULDN'T NEED AN EXPLANATION

UX and product design with a strong visual hand.
I work on interfaces that are polished, intuitive,
and built to make sense to real people.

about

I design things people understand without thinking

I'm a UX designer with 8+ years in visual design and art direction. I combine a strong visual craft with user research, interaction design, and product thinking, because looking good and working well shouldn't be a trade-off.

Based in Switzerland. Bringing 8+ years of visual design and art direction into UX and product design.

what i do

UX & Interaction Design

Visual & UI Design

UX Research

Art Direction

Branding & Identity

what i do

UX & Interaction Design

Visual & UI Design

UX Research

Art Direction

Branding & Identity

how i work

Start with the problem. Then design the solution.

01

Understand & Define

Before opening Figma, I spend time with the problem. What’s actually broken? Who’s affected? What does success look like? The research phase isn’t a formality — it’s where the design happens.

USER RESEARCH & OBSERVATION
PROBLEM FRAMING
FLOW MAPPING
01

Understand & Define

Before opening Figma, I spend time with the problem. What’s actually broken? Who’s affected? What does success look like? The research phase isn’t a formality — it’s where the design happens.

USER RESEARCH & OBSERVATION
Competitor audit
FLOW MAPPING
01

Understand & Define

Before opening Figma, I spend time with the problem. What’s actually broken? Who’s affected? What does success look like? The research phase isn’t a formality — it’s where the design happens.

USER RESEARCH & OBSERVATION
PROBLEM FRAMING
FLOW MAPPING
02

Explore & Decide

Wireframes, sketches, and early concepts to test the logic before committing to the visual layer. I move fast here — the goal is to find what works, not to make it pretty yet.

WIREFRAMING & SKETCHING
INFORMATION ARCHITECTURE
DESIGN DECISIONS DOCUMENTED
02

Explore & Decide

Wireframes, sketches, and early concepts to test the logic before committing to the visual layer. I move fast here — the goal is to find what works, not to make it pretty yet.

WIREFRAMING & SKETCHING
INFORMATION ARCHITECTURE
DESIGN DECISIONS DOCUMENTED
03

Design & Deliver

The final interface — polished, consistent, and built as a real system. Not just screens that look good in a mockup, but something that holds up when people actually use it.

HIGH-FIDELITY UI
PROTOTYPE & INTERACTIONS
READY TO HAND OFF
03

Design & Deliver

The final interface — polished, consistent, and built as a real system. Not just screens that look good in a mockup, but something that holds up when people actually use it.

HIGH-FIDELITY UI
PROTOTYPE & INTERACTIONS
READY TO HAND OFF
AVAILABLE FOR OPPORTUNITIES — 2026

Stop saving this tab for later.
Let’s talk :)

No lengthy forms, no cold proposals.
Just hit reply and tell me what you’re working on.

AVAILABLE FOR OPPORTUNITIES — 2026

Stop saving this tab for later.
Let’s talk :)

No lengthy forms, no cold proposals.
Just hit reply and tell me what you’re working on.

AVAILABLE FOR OPPORTUNITIES — 2026

Stop saving this tab for later.
Let’s talk :)

No lengthy forms, no cold proposals.
Just hit reply and tell me what you’re working on.